I was trying to find a good zombie game to play that didn't take much time to play and was still entertaining. After shuffling through zombie game after zombie game i found one that was free and easy to set up. One wouldn't believe what kind of prices some of these makers are trying to get us to pay. It is ridiculous! It is an extremely easy game to play and if you have luck it can be very exciting and fun. The version of zombie plague I played is slightly different, but still covers the main goal of the original game. Its called Kwanchai's Zombie Plague Redesign
- Core Mechanic & Goal: I wanted to hit the core mechanic of the game first because it is the most interesting aspect of this game. Players have four action points to use per turn to move and deal with their surroundings. Each player has to go through out the board searching the area for supplies and to encounter events. This adds a bit of mystery and desperation to the game. The goal of the game is to find the cellar door to hide in or find car keys, so the group can drive away. An additional mechanic is teamwork. Without working with each other the game gets very difficult to play. Another mechanic is in the rules. The rules say that when a player is at a search square the player can't stay at that square after they have pick up an item. The rule also states that the player in order to return back to that same search square has to seek out all other search squares in the game. This forces the player to explore the whole board.
- The Layout: The board has six pieces with each piece being an 8X10 grid resembling an estate. There are six search squares as well. There are also 11doors & windows as a collective that can be barricaded.
- Player's and what they do: There can essentially be five players though the game is only meant for four. You can have four players playing as humans and one controlling the zombies. There four human players and they come with 4 action points. These action points can be spent moving, setting up barricades, and attacking. The movement is quite simple. A player can spend all their ap(action points) to move four squares forward in the direction they are facing in. To turn the player's direction the player has to rotate their character in a single square each 90 degree rotation cost one ap. The player also can move backwards only one square without having to rotate the character all the way around. A player can choose to attack a zombie, but has to be in one square distance from the zombie and facing it to attack. There are weapons in the game that can give you distance privileges, so the player wouldn't have to be so close to the zombie to attack. The player then rolls a 6 sided die to determine if a zombie is killed or blown back. 1-4 are misses, 5 makes the zombie move back a space, and 6 is a kill shot. The zombie player starts at the opposite end of the board where the players start. The same attribute still apply to zombies as they were mimicking the humans except that they have a set of roll skills. One set spawns zombies, One give the humans a chance to survive a bite, and one set allows them to attack.
- What players learn: Playing this game requires teamwork, strategy, and a taste for adventure. When playing this game you learn to work together to overcome hoards of zombies and set up defenses quickly and efficiently.
- Personal Experience: Overall the game was very fun and interesting to play even though I had my head handed to me on a silver plater. The game in my own opinion requires a massive amount of luck and strategy which I personally think makes the game more exciting, even though my luck ran out quickly I wasn't the first to die.

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